GLASSWARE

About.

For this project, my goal was to gain proficiency in Redshift, given its status as the default rendering engine in Cinema 4D. To achieve this, I enrolled in a Patreon course led by Ross Mason. As a result of this course, I produced a series of renders that delve into the realms of caustics and displacement.

Further enhancing the scene, I turned to a YouTube course by Mehdi Haddar, focusing on incorporating condensation onto glass surfaces and introducing additional details through strategically placed assets.

RESPONSIBLITIES:
  • ( 01 ) / MODELING
  • ( 02 ) / ENVIROMENT
  • ( 03 ) / PROTOTYPing
( 01 ) GLASS MODEL
Cinema 4D is utilized for the modeling of both the glass
and ice. Further intricacies are introduced onto the glass
surfaces through the addition of condensation and
strategically placed assets.
 
PRODUCT / DETAILS / 02
PRODUCT details / ( MODELING )
SCENE / environment / 01
( 02 ) SCENE EXPLORATION
PLAYING WITH SOME DIFFERNET ASSETS,
CAMERA ANGLES and compositions.
( 03 ) PROTOTYPE
visual exploration test using the assets
created above for a product details page
transition into a lookbook.
SCENE / environment / 02